A lightly edited scan of the rule sheet. OK, so I violated copyright. Call it "free advertising". dave rusin@math.niu.edu ****************************************************************************** KRYPTO Copyright 1978, 1981 MPH GAMES COMPANY The Making People Happy ... people AT YOUR FAVORITE STORE OR ORDER DIRECT _Krypto_ is a registered trademark of Products of The Behavioral Sciences, Inc. and a (c) of MPH GAMES COMPANY KRYPTO INTERNATIONAL TOURNAMENT RULES _THE PLAY_: Deal five cards (numbers up) in the center of the game table. Then turn a sixth card up which will be the Objective Card. Each player will commence (mentally) to use the numbers of each card so that the last solution equals the Objective Card number. Each of the five cards must be used, _and once only_. Example of Play: Cards: 2, 1, 2, 2, 3 = 24 Objective Card 2 x 1 = 2 2 x 2 = 4 4 x 2 = 8 8 x 3 = 24 KRYPTO All five cards and each answer was used _once_ and only once to equal the Objective Card. Another Example: Cards: 1, 3, 7, 1, 8= 1 Objective Card 3 - 1 = 2 7 + 2 = 9 9 / 1 = 9 9 - 8 = 1 KRYPTO Here is a more difficult hand: Cards: 24, 22, 23, 20, 21 = 1 Objective Card 24 + 22 = 46 46 / 23 = 2 2 + 20 = 22 22 - 21 = 1 KRYPTO KRYPTO International Rules specify the use of whole numbers only, using addition, subtraction, division, multiplication and/or any combination thereof ... fractions, negative numbers or square rooting are not permitted. The first player to solve the problem declares "KRYPTO" and has 30 seconds to explain the answer. When a player "KRYPTO'S" and cannot relate the proper solution, a new hand is dealt and the hand is replayed. The player that errored receives a minus one point in the score box for that hand and is not eligible to play for a score for the replay of that hand. Each hand must be solved within three minutes or a new hand is dealt. _SCORE KEEPING_: Ten hands of KRYPTO equal one game. Players receive one point for each "KRYPTO". Players receive double their previous hand score each time they "KRYPTO" repetitively in sequence. A score returns to "1" when sequence is broken. When players "KRYPTO" in error, they receive a minus one (-1) in the score box for that hand. They are also eliminated from play of that hand only and the hand is re-dealt for the remaining players. All players are then eligible to score the next hand unless another error in "KRYPTOING" occurs. _EXAMPLE OF SCORE KEEPING_: |----------------------------------------------------------------------| | Example: KRYPTO SCORE PAD (MPH logo) | |----------------------------------------------------------------------| | Players |Hand|Hand|Hand|Hand|Hand|Hand|Hand|Hand|Hand|Hand| Highest | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |Score Wins| |----------------------------------------------------------------------| | Debbie | 1 | | | | | | 1 | | | | 2 | |----------------------------------------------------------------------| | Mike | | 1 | | | | | | | | | 1 | |----------------------------------------------------------------------| | Shelley | | | 1 | 2 | 4 | | | | | 1 | 8 | | | | | | | | | | | | | Winner | |----------------------------------------------------------------------| | Kim | | | | | | 1 | | | | | 1 | |----------------------------------------------------------------------| | Mary | | | | | | | | 1 | 1 | | 3 | |----------------------------------------------------------------------| | | | | | | | | | | | | | |----------------------------------------------------------------------| | | | | | | | | | | | | | |----------------------------------------------------------------------| | | | | | | | | | | | | | |----------------------------------------------------------------------| * Score ties are broken by playing additional hands _MOST-ASKED QUESTIONS_: Can grouped pairs of cards and their answers be used? Answer: Yes Example: Cards - 8, 4, 9, 1, 3 to equal 25 8 + 4 = 12 9 + 1 = 10 12 + 10 = 22 grouped answer 22 + 3 = 25 and KRYPTO (lay out this hand to understand grouping) _MOST-OFTEN CONFUSED ANSWERS_: 10 / 1 = 10 1 x 10 = 10 10 - 10 = 0 0 x 10 = 0 When using 0 x 10 = 0, the zero to be multiplied with must be gained from the KRYPTO problem. Example: Cards - 8, 8, 7, 7, 21 = 21 8 - 8 = 0 0 x 7 = 0 0 x 7 = 0 0 + 21 = 21 and KRYPTO _KRYPTO FOR BEGINNERS_: Use cards numbered 1 to 10 only. Then when you become proficient, add numbers 11 through 25. _UNPLAYABLE HANDS_: There are over 3,000,000 possible hand combinations with an average of only I in 3,000 that might be unplayable. It is very difficult to find unplayable hands, so don't give up easily. For your free MPH GAMES COMPANY catalog, send your request to: MPH Catalog P.O. Box 1125 Fairfield, CT 06432