From: rusin@vesuvius.math.niu.edu (Dave Rusin) Newsgroups: rec.games.abstract Subject: RUMMIKUB Date: 6 Jan 1998 04:54:03 GMT Our family received the game RUMMIKUB (Pressman Toy Corp, NJ) at Christmas and, as unfortunately always happens with these things, I have been analyzing it as I learn to play it. I have two questions: 1) Is there an electronic play-alike? I am unclear on how some of the rules are to be executed, and I thought if I could watch the computer play for a while I could see the rules in action. I have access to DOS, Windows, and Unix machines for this. 2) The principal part of each person's turn involves determining whether or not a set of playing pieces can be partitioned into appropriate subsets; I am curious as to whether there is an effective algorithm for this. Ignoring the two "wild cards", each piece is assigned a number in {1, 2, ..., 13} and one of four colors; there are precisely two of each combination of number and color (104 pieces in all). The subsets into which a set must be partitioned must have at least three elements each and be of one of two types: a) All the same number and all colors distinct, or b) All the same color and all numbers consecutive. Given a subset of these 104 pieces, it is clearly some kind of graph-theoretic question to decide whether or not it can be so partitioned. I'm not really very well-informed when it comes to combinatorial algorithms; can anyone identify the rubrik under which this kind of question is usually known? Is there an efficient algorithm to decide whether or not a partition exists? (Actually, a player is given two disjoint sets A and B of the pieces, with A known to be partitioned already; the real question is to decide which subsets S of B make A union S partitionable -- basically the larger S is, the better.) dave ============================================================================== From: corhout@usa.net Date: Mon, 26 Oct 1998 20:07:08 To: rusin@math.niu.edu Subject: Rummikub software Hello Dave, The other day i was looking for this game called rummikub, and I was taken to you ftpsite, just to see that you where also looking for a software version of the game. Well I've attached a version (the only one that exists ?!?) It's rather old and in 16 colors and a dos game, but what the heck it works! (It's amazingly small too! 75k zipped.) If you know of a better and/or other version please notify me. Greetings Cor Hout. corhout@usa.net ____________________________________________________________________ Get free e-mail and a permanent address at http://www.netaddress.com/?N=1 ============================================================================== From: corhout@usa.net Date: Mon, 09 Nov 1998 11:01:19 To: rusin@math.niu.edu Subject: Re: [Re: Rummikub software] [deletia -- djr] Sorry, the url is: ftp.svm.nl/COS/OVERIGE/RUMMIKUB.ZIP Thats it. Greetings. ____________________________________________________________________ Get free e-mail and a permanent address at http://www.netaddress.com/?N=1 ============================================================================== From: "Omi HONDA" To: Subject: Rummikub executable file. Date: Sat, 26 Dec 1998 11:30:02 -0800 have you visited this site at: http://www.xs4all.nl/~alife/rummikub.htm Hope it helps some. ------------------------------------------------------------ The only tutor for Visual Basic at Seattle Central Community College Math / Physics help also available. Contact me at Omi_HONDA@hotmail.com ( Service in English / Japanese ) ------------------------------------------------------------ ==============================================================================