From: "Martin D. Sandman"
Newsgroups: sci.math
Subject: Re: Anyone remember Wuff'n'Pruff?
Date: Mon, 11 Aug 1997 12:40:31 -0700
>
> Brent McMillan (brentmac@unicom.net) wrote:
> : I'm looking for a game that was published in the late 1950's and 60's.
> : The game was called Wuff'n'Pruff, although I am unsure of the exact
> :
Brent: I got this game in 1966 but never quite learned what
it was about. Then, after more than 30 years I got it out
two weeks ago to see if it would be interesting to simulate
in a PDA palmtop computer. What it consists of is a book,
a three-minute egg timer, and two sets of 16 dice, one red and
one blue. In each set 8 have various lower case letters to be
used as logical variables. The other 8 dice are logic operators,
eg, "there exist", "some", "not" etc. The book covers about 30
some "games" of progressively more sophisticated tasks creating
Well Formed Formulas and Proofs. Evidently, W&P was a research
effort to teach young people, K-6, logic. For example, if you
rolled p, p, q, r, N, E, A, E, what is the longest WFF you can
form? This time when I looked at it, it still seemed boring.
I could probably mail you copies of some of the books pages if
you are interested.
-- Martin
==============================================================================
From: astephan@students.uiuc.edu (adam louis stephanides)
Newsgroups: sci.math
Subject: Re: Anyone remember Wuff'n'Pruff?
Date: 11 Aug 1997 21:18:22 GMT
fc3a501@GEO.math.uni-hamburg.de (Hauke Reddmann) writes:
>Brent McMillan (brentmac@unicom.net) wrote:
>: I'm looking for a game that was published in the late 1950's and 60's.
>: The game was called Wuff'n'Pruff, although I am unsure of the exact
>:
>IMHO, WFF'n'Proof. I think there was an ancient Scientific
>American article about it which you can use as further
>source.
I don't recall the name of the company that put it out offhand, but
I know they put out other games as well. There was one whose name
I don't remember, but which was like WFF'n'Proof except based on
arithmetic instead of logic. And there was one called "Configura-
tions," which ws a series of puzzles and not a game. It was based
on finding finite geometries with ten or less points, IIRC.
--Adam