From: "Martin D. Sandman" Newsgroups: sci.math Subject: Re: Anyone remember Wuff'n'Pruff? Date: Mon, 11 Aug 1997 12:40:31 -0700 > > Brent McMillan (brentmac@unicom.net) wrote: > : I'm looking for a game that was published in the late 1950's and 60's. > : The game was called Wuff'n'Pruff, although I am unsure of the exact > : Brent: I got this game in 1966 but never quite learned what it was about. Then, after more than 30 years I got it out two weeks ago to see if it would be interesting to simulate in a PDA palmtop computer. What it consists of is a book, a three-minute egg timer, and two sets of 16 dice, one red and one blue. In each set 8 have various lower case letters to be used as logical variables. The other 8 dice are logic operators, eg, "there exist", "some", "not" etc. The book covers about 30 some "games" of progressively more sophisticated tasks creating Well Formed Formulas and Proofs. Evidently, W&P was a research effort to teach young people, K-6, logic. For example, if you rolled p, p, q, r, N, E, A, E, what is the longest WFF you can form? This time when I looked at it, it still seemed boring. I could probably mail you copies of some of the books pages if you are interested. -- Martin ============================================================================== From: astephan@students.uiuc.edu (adam louis stephanides) Newsgroups: sci.math Subject: Re: Anyone remember Wuff'n'Pruff? Date: 11 Aug 1997 21:18:22 GMT fc3a501@GEO.math.uni-hamburg.de (Hauke Reddmann) writes: >Brent McMillan (brentmac@unicom.net) wrote: >: I'm looking for a game that was published in the late 1950's and 60's. >: The game was called Wuff'n'Pruff, although I am unsure of the exact >: >IMHO, WFF'n'Proof. I think there was an ancient Scientific >American article about it which you can use as further >source. I don't recall the name of the company that put it out offhand, but I know they put out other games as well. There was one whose name I don't remember, but which was like WFF'n'Proof except based on arithmetic instead of logic. And there was one called "Configura- tions," which ws a series of puzzles and not a game. It was based on finding finite geometries with ten or less points, IIRC. --Adam