A lightly edited scan of the rule sheet. OK, so I violated copyright. Call it
"free advertising". dave rusin@math.niu.edu
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KRYPTO
Copyright 1978, 1981
MPH GAMES COMPANY
The Making People Happy ... people
AT YOUR FAVORITE STORE OR ORDER DIRECT
_Krypto_ is a registered trademark of Products of The Behavioral
Sciences, Inc. and a (c) of MPH GAMES COMPANY
KRYPTO INTERNATIONAL TOURNAMENT RULES
_THE PLAY_:
Deal five cards (numbers up) in the center of the game table. Then turn
a sixth card up which will be the Objective Card. Each player will
commence (mentally) to use the numbers of each card so that the last
solution equals the Objective Card number. Each of the five cards
must be used, _and once only_.
Example of Play:
Cards: 2, 1, 2, 2, 3 = 24 Objective Card
2 x 1 = 2
2 x 2 = 4
4 x 2 = 8
8 x 3 = 24 KRYPTO
All five cards and each answer was used _once_ and only once to equal
the Objective Card.
Another Example:
Cards: 1, 3, 7, 1, 8= 1 Objective Card
3 - 1 = 2
7 + 2 = 9
9 / 1 = 9
9 - 8 = 1 KRYPTO
Here is a more difficult hand:
Cards: 24, 22, 23, 20, 21 = 1 Objective Card
24 + 22 = 46
46 / 23 = 2
2 + 20 = 22
22 - 21 = 1 KRYPTO
KRYPTO International Rules specify the use of whole numbers only,
using addition, subtraction, division, multiplication and/or any
combination thereof ... fractions, negative numbers or square rooting
are not permitted. The first player to solve the problem declares
"KRYPTO" and has 30 seconds to explain the answer. When a player
"KRYPTO'S" and cannot relate the proper solution, a new hand is dealt
and the hand is replayed. The player that errored receives a minus
one point in the score box for that hand and is not eligible to play
for a score for the replay of that hand.
Each hand must be solved within three minutes or a new hand is dealt.
_SCORE KEEPING_:
Ten hands of KRYPTO equal one game. Players receive one point for
each "KRYPTO". Players receive double their previous hand score each
time they "KRYPTO" repetitively in sequence. A score returns to "1"
when sequence is broken. When players "KRYPTO" in error, they receive
a minus one (-1) in the score box for that hand. They are also
eliminated from play of that hand only and the hand is re-dealt for
the remaining players. All players are then eligible to score the
next hand unless another error in "KRYPTOING" occurs.
_EXAMPLE OF SCORE KEEPING_:
|----------------------------------------------------------------------|
| Example: KRYPTO SCORE PAD (MPH logo) |
|----------------------------------------------------------------------|
| Players |Hand|Hand|Hand|Hand|Hand|Hand|Hand|Hand|Hand|Hand| Highest |
| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |Score Wins|
|----------------------------------------------------------------------|
| Debbie | 1 | | | | | | 1 | | | | 2 |
|----------------------------------------------------------------------|
| Mike | | 1 | | | | | | | | | 1 |
|----------------------------------------------------------------------|
| Shelley | | | 1 | 2 | 4 | | | | | 1 | 8 |
| | | | | | | | | | | | Winner |
|----------------------------------------------------------------------|
| Kim | | | | | | 1 | | | | | 1 |
|----------------------------------------------------------------------|
| Mary | | | | | | | | 1 | 1 | | 3 |
|----------------------------------------------------------------------|
| | | | | | | | | | | | |
|----------------------------------------------------------------------|
| | | | | | | | | | | | |
|----------------------------------------------------------------------|
| | | | | | | | | | | | |
|----------------------------------------------------------------------|
* Score ties are broken by playing additional hands
_MOST-ASKED QUESTIONS_:
Can grouped pairs of cards and their answers be used?
Answer: Yes
Example: Cards - 8, 4, 9, 1, 3 to equal 25
8 + 4 = 12
9 + 1 = 10
12 + 10 = 22 grouped answer
22 + 3 = 25 and KRYPTO
(lay out this hand to understand grouping)
_MOST-OFTEN CONFUSED ANSWERS_:
10 / 1 = 10
1 x 10 = 10
10 - 10 = 0
0 x 10 = 0
When using 0 x 10 = 0, the zero to be multiplied with must be gained
from the KRYPTO problem.
Example: Cards - 8, 8, 7, 7, 21 = 21
8 - 8 = 0
0 x 7 = 0
0 x 7 = 0
0 + 21 = 21 and KRYPTO
_KRYPTO FOR BEGINNERS_: Use cards numbered 1 to 10 only. Then when you
become proficient, add numbers 11 through 25.
_UNPLAYABLE HANDS_: There are over 3,000,000 possible hand combinations
with an average of only I in 3,000 that might be unplayable. It is
very difficult to find unplayable hands, so don't give up easily.
For your free MPH GAMES COMPANY catalog, send your request to:
MPH Catalog
P.O. Box 1125
Fairfield, CT 06432