From: tusk@daimi.aau.dk (Martin Moller Pedersen) Newsgroups: rec.games.abstract,rec.games.board,rec.games.mancala Subject: Re: Tchoukaitlon Date: 31 Aug 1997 16:12:20 GMT In <5tuthk$i9i$1@gjallar.daimi.aau.dk> tusk@daimi.aau.dk (Martin Moller Pedersen) writes: >In <34023b78.34701916@dsm6.dsmnet.com> sfeikema@mach3ww.com (John Bicketts) writes: >>I've heard this is a solitaire version of mancala. Anyone know more? >>--John Bicketts >>Mailto:sfeikema@mach3ww.com >It is called TchukaRama. >I will post more information later today. Sorry about this delay. I have been more than very busy lately. Tchukarama is a solitaire game for one player. In the standard version you have 5 cups. The last cup (number 5) is bigger than the other 4 and is called the Rama. In the beginning you have 2 stones in each of the 4 first cups and the goal is to move all the stones to the Rama-cup. In each move you take the stones in one of the cups (not the Rama) in the hand and put one stone in the next cups. If you in this process put on ein the Rama and you have more stones left, you just continue from cup 1. If you last stone goes in a empty cup (except the rama) you lose the game. If you last stone goes in the Rama you can choose which cup to start with in next move. If you last stone goes in a normal cup and it is not empty you MUST start with this cup in the next move. When 5 cups and 2 stones is solved you can try with: 6 cups and 7 stones or 8 cups and 5 stones. Cheers Martin ============================================================================== From: mathwft@math.canterbury.ac.nz (Bill Taylor) Newsgroups: rec.games.abstract,rec.games.board,rec.games.mancala Subject: Re: Tchoukaitlon Date: 2 Sep 1997 01:48:11 GMT The following looks like a fun game. There should be more abstract solitaire games posted here! tusk@daimi.aau.dk (Martin Moller Pedersen) writes: |> Tchukarama is a solitaire game for one player. |> In the standard version you have 5 cups. |> The last cup (number 5) is bigger than the other 4 and is called the Rama. |> In the beginning you have 2 stones in each of the 4 first cups and the goal |> is to move all the stones to the Rama-cup. |> |> In each move you take the stones in one of the cups (not the Rama) in the hand |> and put one stone in the next cups. If you in this process put one in the Rama |> and you have more stones left, you just continue from cup 1. What if there are so many stones that you come round to the starting cup? I presume you re-fill it, as nothing is said to the contrary. |> If your last stone goes in a empty cup (except the rama) you lose the game. |> If your last stone goes in the Rama you can choose which cup to start |> with in next move. |> If you last stone goes in a normal cup and it is not empty you MUST start |> with this cup in the next move. Nice. |> When 5 cups and 2 stones is solved you can try with: |> |> 6 cups and 7 stones or |> 8 cups and 5 stones. Or indeed any number of cups and bunch of starting stones; though admittedly it seems most sensible to start with the same number of stones in each. So we get... # stones ======== # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ... cups 1 . x . x x . . x x x x . . . . x etc 2 x x x . . . . 3 . . x x . 4 x . x 5 x "x" shows impossible to win, "." shows possible. I haven't done any to the south-east so far, though the top line ("etc") has an interesting pattern. And here's a little list of helpful winning right-hand-ends, suitable for any length line of cups > 3. . . . 1 R . . 2 . R . . 2 1 R . 1 1 . R . 1 1 1 R . 3 1 . R . 3 1 1 R 1 2 1 . R 1 2 1 1 R 4 . . . R 4 2 . . R and extending backwards to 5 cups etc is quite easy. All the above was done by hand, and may be a little inaccurate! No doubt a machine would be a lot quicker and more accurate. ------------------------------------------------------------------------------- Bill Taylor W.Taylor@math.canterbury.ac.nz ------------------------------------------------------------------------------- Each game is unique and this one is no different to any other. ------------------------------------------------------------------------------- ============================================================================== From: tusk@daimi.aau.dk (Martin Moller Pedersen) Newsgroups: rec.games.abstract Subject: TchukaRama solved for many cases Date: 22 Sep 1997 17:40:06 GMT If you interest in TchukaRama take a look at http://www.daimi.aau.dk/~tusk/tchukarama/ Here you found solution for many tchukarama-problems and java source for solving them. Cheers Martin M. Pedersen ============================================================================== From: tusk@daimi.aau.dk (Martin Moller Pedersen) Newsgroups: rec.games.abstract,rec.games.board,rec.games.mancala Subject: Re: Tchoukaitlon Date: 4 Sep 1997 12:26:35 GMT In <5ufr8r$cr5$1@cantuc.canterbury.ac.nz> mathwft@math.canterbury.ac.nz (Bill Taylor) writes: >The following looks like a fun game. >There should be more abstract solitaire games posted here! >Or indeed any number of cups and bunch of starting stones; though admittedly >it seems most sensible to start with the same number of stones in each. >So we get... > # stones > ======== ># 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ... >cups >1 . x . x x . . x x x x . . . . x etc >2 x x x . . . . >3 . . x x . >4 x . x >5 x >"x" shows impossible to win, "." shows possible. I haven't done any to the >south-east so far, though the top line ("etc") has an interesting pattern. At my page: http://www.daimi.aau.dk/~tusk/tchukarama/ you can find a java-program to solve TchukaRama problems. The text-file http://www.daimi.aau.dk/~tusk/tchukarama/TchukaRamaSolution.txt shows which problems I have already solved. email me if you have bad or no www-access and want to retrieve the files. Cheers Martin