Taken from notes scribbled in May 1992: ============================================================================== That maze off the west end of Long Hall (the one with "all different" passages) 0=Entrance N E S W U D NE NW SE SW 1=TyLM 11 2 4 3 6 5 10 9 12 7 2=TgLM 12 1 7 9 6 3 11 5 4 6 3=TyML 6 11 1 12 5 2 9 7 10 4 4=TgML 7 3 6 5 11 12 2 10 9 1 5=LMTy 4 10 2 1 12 9 7 11 6 3 6=LMTy 5 4 *&N 7 9 10 3 2 1 12 7=LTyM 3 9 5 6 2 4 12 1 11 10 8=LTgM not used 9=MLTy 2 5 10 4 7 2 6 12 3 11 10=MLTg 1 12 3 2 4 11 5 6 7 9 11=MTyL 9 7 12 10 1 00! 4 3 2 5 12=MTgL 10 6 9 11 3 7 1 4 5 2 So we can go S S E S N D D D West Long 11 12 6 D 6 10 10 West Long ============================================================================== South from West End of the Hall of Mists: the maze with passages "all alike" (* = nothing happens) (letter = dead end; return with "letter") N E S W U D 1 1 2 11 12 Mist * 2 * 11 3 1 * * 3 s 2 4 * * u 4 * 3 5 13 * 10 5 6 10 5 4 14 u 6 6 7 * 5 * u 7:brink 9 8 e 6 * Bird chamber 8 7 * * 9 * * NW = Pirate lair 9 * 8 7 e * * 10 * 5 14 13 4 * 11 2 w e 1 15 * 12 1 w 12 12 * * 13 * 4 * 10 * * 14 5 * w 10 * * 15 * * * * 11 11 All connections reversible except to bird chamber. This particular maze is planar. Marking X for various dead ends and O for loops, we get S o E S x x S S x o N x o E x E NW Mist------1-------2------3------4-------5-------6------7-------8-------Pirate U /\ W / E E / \ W / \ W W / \ N / SE / \ / / \ / \ / \ / / \ / / \ / \ / \ / o12o 11---==15 13-----10------14-x Bird 9-x x x x (I've marked the most economical motions to get to Pirate lair, but not any others.)