Date: Tue, 5 Dec 1995 09:50:59 -0500 From: gls@atpsol.cvu.att.com (G. L. Sicherman) To: rusin@math.niu.edu Subject: coinage Date: Tue, 5 Dec 95 00:21:55 CST From: rusin@math.niu.edu (Dave Rusin) To: gls@hrcms.att.com Subject: Re: Sylver Coinage - {8,26,30} has an odd winning move 1. Could you summarize what the problem is? I don;t think I've ever heard of it except in this newsgroup. Sylver Coinage is J. H. Conway's game of denomination. Two players take turns naming denominations of coins. No new coin may be expressible as a sum, with multiples, of previous coins. The player who names 1 loses. Example: 4 5 (not a multiple of 4) 11 (not a sum of 4's and 5's) 7 (not a sum of 4's, 5's, and 11's) 6 (etc.) 2 3 1 (loses) The game must end (why?), but need not have a time limit at first. 4, 99999, 99998, 99997, 99995, ... 4, 999999999, ... Any prime greater than 3 is a winning first move. See _Winning Ways_ for proof. Some other safe positions are {2,3} (no moves left but 1!), {4,5,11}, {4,6}, {6,9}, {8,12}, {8,14}, and {10,26}. The chief question in Sylver Coinage is which positions are safe, especially with g.c.d. > 1. The literature is sparse. Vol. 2 of _Winning Ways,_ occasional updates by R. K. Guy in the _Monthly,_ Nowakowski's 1991 paper in _Combinatorial Games,_ and my unpublished paper of the same year. [deletia - djr] --Col. G. L. Sicherman gls@hrcms.att.com