From linac!uwm.edu!ogicse!zephyr.ens.tek.com!master!saab!billr Fri Oct 23 13:52:41 CDT 1992 Article: 435 of comp.sources.games Path: mp.cs.niu.edu!linac!uwm.edu!ogicse!zephyr.ens.tek.com!master!saab!billr From: billr@saab.CNA.TEK.COM (Bill Randle) Newsgroups: comp.sources.games Subject: v15i007: reversi - play a game of reversi against the computer or a human, Part01/02 Message-ID: <3803@master.CNA.TEK.COM> Date: 23 Oct 92 15:38:10 GMT Article-I.D.: master.3803 Sender: news@master.CNA.TEK.COM Lines: 1804 Approved: billr@saab.CNA.TEK.COM Submitted-by: elias@proxxi.se (Elias M}rtensson ) Posting-number: Volume 15, Issue 7 Archive-name: reversi/Part01 Environment: curses #! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh 'README' <<'END_OF_FILE' X reversi - play a game of reversi against the computer or a human X Copyright (C) 1992 Elias Martenson X X This program is free software; you can redistribute it and/or modify X it under the terms of the GNU General Public License as published by X the Free Software Foundation; either version 2 of the License, or X (at your option) any later version. X X This program is distributed in the hope that it will be useful, X but WITHOUT ANY WARRANTY; without even the implied warranty of X MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the X GNU General Public License for more details. X X You should have received a copy of the GNU General Public License X along with this program; if not, write to the Free Software X Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. X X Contact me by email at elias@proxxi.se X X X X X COMPILING AND INSTALLING X XEdit the Makefile to suit Your needs and enter "make" or "make Xinstall". The program should compile without problems on any XANSI-C compiler. If You don't have an ANSI-C compiler at hand You Xmight have to change the struct initializations for the menu Xroutines by hand. X XThe game has been tested on several machines (VAX 11/750 running XBDS4.3, DECstation 3100 running Ultrix 4.2, i486 running Linux, Xi486 running Interactive Unix. The game was compiled with GCC on Xall systems). X XIf You have problems compiling the game, please send me a mail Xdescribing You problems and eventually what You did to fix it. I Xwould like to see that this game compiles and runs sucessfully on Xas many machines as possible. X X X PLAYING THE GAME X XWhen the game starts up You will be presented with a menu. Move Xthe pointer using "j" and "k", select with RETURN. In the game XYou move the cursor using "h", "j", "k" and "l", and You place a Xtile on the board using SPACE. A menu with variuos selections is Xavailable by pressing ESC. X XIn-game documentation is available by pressing "?" at any time in Xthe game. X X XPlease send bug reports and suggestions to: elias@proxxi.se. Send Xflames anywhere except to me. :-) END_OF_FILE if test 2083 -ne `wc -c <'README'`; then echo shar: \"'README'\" unpacked with wrong size! fi # end of 'README' fi if test -f 'MANIFEST' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'MANIFEST'\" else echo shar: Extracting \"'MANIFEST'\" \(455 characters\) sed "s/^X//" >'MANIFEST' <<'END_OF_FILE' X File Name Archive # Description X----------------------------------------------------------- X COPYING 1 X MANIFEST 1 This shipping list X Makefile 2 X README 1 X comp.c 1 X graphics.c 1 X menu.c 2 X menu.h 1 X move.c 1 X reversi.c 1 X reversi.h 2 END_OF_FILE if test 455 -ne `wc -c <'MANIFEST'`; then echo shar: \"'MANIFEST'\" unpacked with wrong size! fi # end of 'MANIFEST' fi if test -f 'COPYING' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'COPYING'\" else echo shar: Extracting \"'COPYING'\" \(17976 characters\) sed "s/^X//" >'COPYING' <<'END_OF_FILE' X GNU GENERAL PUBLIC LICENSE X Version 2, June 1991 X X Copyright (C) 1989, 1991 Free Software Foundation, Inc. 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X XAlso add information on how to contact you by electronic and paper mail. X XIf the program is interactive, make it output a short notice like this Xwhen it starts in an interactive mode: X X Gnomovision version 69, Copyright (C) 19yy name of author X Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. X This is free software, and you are welcome to redistribute it X under certain conditions; type `show c' for details. X XThe hypothetical commands `show w' and `show c' should show the appropriate Xparts of the General Public License. Of course, the commands you use may Xbe called something other than `show w' and `show c'; they could even be Xmouse-clicks or menu items--whatever suits your program. X XYou should also get your employer (if you work as a programmer) or your Xschool, if any, to sign a "copyright disclaimer" for the program, if Xnecessary. Here is a sample; alter the names: X X Yoyodyne, Inc., hereby disclaims all copyright interest in the program X `Gnomovision' (which makes passes at compilers) written by James Hacker. X X , 1 April 1989 X Ty Coon, President of Vice X XThis General Public License does not permit incorporating your program into Xproprietary programs. If your program is a subroutine library, you may Xconsider it more useful to permit linking proprietary applications with the Xlibrary. If this is what you want to do, use the GNU Library General XPublic License instead of this License. END_OF_FILE if test 17976 -ne `wc -c <'COPYING'`; then echo shar: \"'COPYING'\" unpacked with wrong size! fi # end of 'COPYING' fi if test -f 'comp.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'comp.c'\" else echo shar: Extracting \"'comp.c'\" \(7143 characters\) sed "s/^X//" >'comp.c' <<'END_OF_FILE' X/* X reversi - play a game of reversi against the computer or a human X Copyright (C) 1992 Elias Martenson X X This program is free software; you can redistribute it and/or modify X it under the terms of the GNU General Public License as published by X the Free Software Foundation; either version 2 of the License, or X (at your option) any later version. X X This program is distributed in the hope that it will be useful, X but WITHOUT ANY WARRANTY; without even the implied warranty of X MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the X GNU General Public License for more details. X X You should have received a copy of the GNU General Public License X along with this program; if not, write to the Free Software X Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. X X Contact me by email at elias@proxxi.se X*/ X X#include X#include X#include "reversi.h" X Xextern int *game_board; X X/* X * get_comp_move, calculates the best move for player X * X */ X Xget_comp_move( player, board, x, y, level, f ) Xint player; Xint *board; Xint *x, *y; Xint level, f; X{ X int score[8][8]; X int max_score = -10000; X int x2, y2, c = 0; X int t = FALSE; X char str[20]; X X for( x2 = 0 ; x2 < 8 ; x2++ ){ X for( y2 = 0 ; y2 < 8 ; y2++ ){ X score[x2][y2] = -10000; X } X } X X if( f ){ X for( x2 = 0 ; x2 < 8 ; x2++ ){ X for( y2 = 0 ; y2 < 8 ; y2++ ){ X if( get_board( board, x2, y2 ) == 0 ){ X c++; X } X } X } X if( c <= 15 ){ X level++; X } X X mvaddstr( 7, 52, " " ); X move( 7, 52 ); X refresh(); X } X X /* Go though all possible squares */ X for( x2 = 0 ; x2 < 8 ; x2++ ){ X for( y2 = 0 ; y2 < 8 ; y2++ ){ X if( possible_move_square( board, x2, y2, player ) ){ X score[x2][y2] = calc_score_move( board, x2, y2, player, level ); X if( f ) addch( '.' ); X refresh(); X } X } X } X X#ifndef DEBUG X /* Return best score for move */ X for( x2 = 0 ; x2 < 8 ; x2++ ){ X for( y2 = 0 ; y2 < 8 ; y2++ ){ X if( possible_move_square( board, x2, y2, player ) ){ X if( score[x2][y2] > max_score ){ X max_score = score[x2][y2]; X *x = x2; X *y = y2; X } X t = TRUE; X } X } X } X#else /* DEBUG */ X /* Return best score for move */ X if( !f ){ X for( x2 = 0 ; x2 < 8 ; x2++ ){ X for( y2 = 0 ; y2 < 8 ; y2++ ){ X if( possible_move_square( board, x2, y2, player ) ){ X if( score[x2][y2] > max_score ){ X max_score = score[x2][y2]; X *x = x2; X *y = y2; X } X t = TRUE; X } X } X } X } X else{ X for( x2 = 0 ; x2 < 8 ; x2++ ){ X for( y2 = 0 ; y2 < 8 ; y2++ ){ X if( possible_move_square( board, x2, y2, player ) ){ X sprintf( str, "%d", score[x2][y2] ); X mvaddstr( y2 * 3, x2 * 6, str ); X if( score[x2][y2] > max_score ){ X max_score = score[x2][y2]; X *x = x2; X *y = y2; X } X t = TRUE; X } X } X } X refresh(); X getch(); X draw_board( game_board ); X } X#endif /* DEBUG */ X X if( !t ){ X printf( "Internal panic! No possible move found!\n" ); X printf( "x = %d, y = %d, score = %d\n", *x, *y, max_score ); X exit( 1 ); X } X return( max_score ); X} X X/* X * calc_score_move, returns the score for move X * X */ X Xcalc_score_move( board, x, y, player, level ) Xint *board; Xint x, y, player, level; X{ X int temp_board[64]; X int dir, score; X int x2, y2, x3, y3, tmp; X X score = 0; X X for( x2 = 0 ; x2 < 8 ; x2++ ){ X for( y2 = 0 ; y2 < 8 ; y2++ ){ X get_board( temp_board, x2, y2 ) = get_board( board, x2, y2 ); X } X } X X for( dir = 0 ; dir < 8 ; dir++ ){ X if( (tmp = possible_move_dir( board, x, y, dir, player, &x2, &y2 )) != 0 ){ X tmp *= SQUARE_SCORE; X score += tmp; X } X } X tmp = add_score_move( board, x, y, player ); X score += tmp; X X if( level != 0 ){ X put_square( player, temp_board, x, y ); X if( possible_move( temp_board, !player ) ){ X tmp = get_comp_move( !player, temp_board, &x3, &y3, level - 1, 0 ); X score += 4000 - (int)((float)tmp / DIV_POINTS); X } X else{ X score += NO_MOVE_BONUS; X } X } X X return( score ); X} X X/* X * add_score_move, calulate the bonus for this position X * X */ X Xadd_score_move( board, x, y, player ) Xint *board; Xint x, y, player; X{ X int tmp; X int c; X X if( (x == 0 && y == 0 ) || X (x == 0 && y == 7 ) || X (x == 7 && y == 0 ) || X (x == 7 && y == 7 )){ X return( CORNER_SCORE ); X } X X if( (x == 0) || (x == 7) ){ X if( y <= 3 ){ X tmp = BORDER_SCORE + BORDER_POS_BONUS * (y + 1); X } X else{ X tmp = BORDER_SCORE + (BORDER_POS_BONUS * ((3 - (y - 4)) + 1)); X } X X if( get_board( board, x, y - 1 ) == (!player + 1) && get_board( board, x, y + 1 ) != (!player + 1) ){ X c = y - 1; X while( (get_board( board, x, c ) == (!player + 1)) && (c > 0) ) c--; X if( get_board( board, x, c ) != (player + 1) ){ X return( 0 ); X } X } X else if( get_board( board, x, y + 1 ) == (!player + 1) && get_board( board, x, y - 1 ) != (!player + 1) ){ X c = y + 1; X while( (get_board( board, x, c ) == (!player + 1)) && (c < 7) ) c++; X if( get_board( board, x, c ) != (player + 1) ){ X return( 0 ); X } X } X X/* Check if this is a double score position */ X if( get_board( board, x, y - 1 ) == (!player + 1) && get_board( board, x, y + 1 ) == (!player + 1) ){ X return( tmp * 2 ); X } X else{ X return( tmp ); X } X } X X if( (y == 0) || (y == 7) ){ X if( x <= 3 ){ X tmp = BORDER_SCORE + BORDER_POS_BONUS * (x + 1); X } X else{ X tmp = BORDER_SCORE + (BORDER_POS_BONUS * ((3 - (x - 4)) + 1)); X } X X if( get_board( board, x - 1, y ) == (!player + 1) && get_board( board, x + 1, y ) != (!player + 1) ){ X c = x - 1; X while( (get_board( board, c, y ) == (!player + 1)) && (c > 0) ) c--; X if( get_board( board, c, x ) != (player + 1) ){ X return( 0 ); X } X } X else if( get_board( board, x + 1, y ) == (!player + 1) && get_board( board, x - 1, y ) != (!player + 1) ){ X c = y - 1; X while( (get_board( board, c, y ) == (!player + 1)) && (c < 7) ) c++; X if( get_board( board, c, x ) != (player + 1) ){ X return( 0 ); X } X } X X/* Check if this is a double score position */ X if( get_board( board, x - 1, y ) == (!player + 1) && get_board( board, x + 1, y ) == (!player + 1) ){ X return( tmp * 2 ); X } X else{ X return( tmp ); X } X } X X if( (x == 1 && y == 1) || X (x == 1 && y == 6) || X (x == 6 && y == 1) || X (x == 6 && y == 6)){ X return( BORDER2_CORNER_SCORE ); X } X X if( (x == 1) || (x == 6) ){ X if( y <= 3 ) return( BORDER2_SCORE + BORDER2_POS_BONUS * y ); X else return( BORDER2_SCORE + (BORDER2_POS_BONUS * (4 - (y - 3))) ); X } X X if( (y == 1) || (y == 6) ){ X if( x <= 3 ) return( BORDER2_SCORE + BORDER2_POS_BONUS * x ); X else return( BORDER2_SCORE + (BORDER2_POS_BONUS * (4 - (x - 3))) ); X } X X if( (x == 2 && y == 2) || X (x == 2 && y == 5) || X (x == 5 && y == 2) || X (x == 5 && y == 5)){ X return( BORDER3_CORNER_SCORE ); X } X X if( (x == 2) || (y == 5) ){ X return( BORDER3_SCORE ); X } X X if( (y == 2) || (y == 5) ){ X return( BORDER3_SCORE ); X } X X return( 0 ); X} END_OF_FILE if test 7143 -ne `wc -c <'comp.c'`; then echo shar: \"'comp.c'\" unpacked with wrong size! fi # end of 'comp.c' fi if test -f 'graphics.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'graphics.c'\" else echo shar: Extracting \"'graphics.c'\" \(6179 characters\) sed "s/^X//" >'graphics.c' <<'END_OF_FILE' X/* X reversi - play a game of reversi against the computer or human X Copyright (C) 1992 Elias Martenson X X This program is free software; you can redistribute it and/or modify X it under the terms of the GNU General Public License as published by X the Free Software Foundation; either version 2 of the License, or X (at your option) any later version. X X This program is distributed in the hope that it will be useful, X but WITHOUT ANY WARRANTY; without even the implied warranty of X MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the X GNU General Public License for more details. X X You should have received a copy of the GNU General Public License X along with this program; if not, write to the Free Software X Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. X X Contact me by email at elias@proxxi.se X*/ X X X#include X#include "reversi.h" X#include "menu.h" X Xextern int *game_board; X X/* X * Do all curses screen init X * X */ X Xinit_screen() X{ X initscr(); X cbreak(); X nonl(); X noecho(); X X clear(); X refresh(); X} X Xexit_screen() X{ X endwin(); X} X Xdraw_board( board ) Xint *board; X{ X int x, y; X int num_w = 0, num_b = 0; X char str[80]; X X for( x = 0 ; x < 8 ; x++ ){ X for( y = 0 ; y < 8 ; y++ ){ X if( get_board( board, x, y ) == 1 ) num_w++; X else if( get_board( board, x, y ) == 2 ) num_b++; X } X } X X mvaddstr( 17, 52, " " ); X mvaddstr( 18, 52, " " ); X sprintf( str, "White: %d", num_w ); X mvaddstr( 17, 52, str ); X sprintf( str, "Black: %d", num_b ); X mvaddstr( 18, 52, str ); X X mvaddstr( 20, 52, "ESC for menu" ); X mvaddstr( 21, 52, "By Elias Martenson" ); X X for( y = 0 ; y < 8 ; y++ ){ X for( x = 0 ; x < 8 ; x++ ){ X switch( get_board( board, x, y ) ){ X case 0: X mvaddstr( y * 3, x * 6, " .. " ); X mvaddstr( y * 3 + 1, x * 6, " .. " ); X break; X case 1: X mvaddstr( y * 3, x * 6, "< >" ); X mvaddstr( y * 3 + 1, x * 6, "< >" ); X break; X case 2: X mvaddstr( y * 3, x * 6, "####" ); X mvaddstr( y * 3 + 1, x * 6, "####" ); X break; X default: X printf( "Error: I see there is an illegal square on the board!\n" ); X break; X } X } X } X X refresh(); X} X Xget_move( player, x, y ) Xint player; Xint *x, *y; X{ X int x2, y2, end_getmove = FALSE; X X x2 = 3; X y2 = 3; X X do{ X move( y2 * 3, x2 * 6 + 1 ); X refresh(); X X switch( getch() ){ X case 'h': X if( x2 >= 1 ) x2--; X break; X case 'j': X if( y2 <= 6 ) y2++; X break; X case 'k': X if( y2 >= 1 ) y2--; X break; X case 'l': X if( x2 <= 6 ) x2++; X break; X case ' ': X if( possible_move_square( game_board, x2, y2, player ) ){ X end_getmove = TRUE; X } X break; X case '?': X do_help(); X draw_board( game_board ); X break; X case 12: X clearok( stdscr, TRUE ); X refresh(); X break; X case 27: X do_game_menu( player ); X break; X } X }while( !end_getmove ); X X *x = x2; X *y = y2; X} X Xdo_help( player ) Xint player; X{ X WINDOW *win; X X win = newwin( 24, 80, 0, 0 ); X X wclear( win ); X touchwin( win ); X X mvwaddstr( win, 0, 0, "reversi, V1.24" ); X mvwaddstr( win, 1, 0, "Copyright 1992 Elias Martenson" ); X mvwaddstr( win, 3, 0, "Move the cursor by using the keys h, j, k, l" ); X mvwaddstr( win, 4, 0, "And place your tile on a square with space." ); X mvwaddstr( win, 6, 0, "The object of the game is to have the most number" ); X mvwaddstr( win, 7, 0, "of tiles with your colour when none of the players" ); X mvwaddstr( win, 8, 0, "has a legal move." ); X mvwaddstr( win, 10, 0, "Each tile is white on one side and black on the" ); X mvwaddstr( win, 11, 0, "other. When a tile is placed, you flip the enemys" ); X mvwaddstr( win, 12, 0, "tiles that has become \"trapped\" between the one" ); X mvwaddstr( win, 13, 0, "you just put and another tile of your colour." ); X mvwaddstr( win, 23, 0, "Press a key to resume play." ); X X wrefresh( win ); X X getch(); X X delwin( win ); X clearok( stdscr, TRUE ); X refresh(); X} X Xdo_game_menu( player ) Xint player; X{ X int selected_menu; X MenuEntry game_menu[] = { X "About", NULL, SELECTABLE, X "Setup", NULL, SELECTABLE, X "Undo last move", NULL, SELECTABLE, X "Show possible moves", NULL, SELECTABLE, X "Save game", NULL, SELECTABLE, X "Quit game", NULL, SELECTABLE, X "Resume game", NULL, SELECTABLE, X NULL, NULL, 0 X }; X X do{ X selected_menu = menu( 52, 9, 0, 0, 0, WRAP | ENABLE_QUIT | CLEAR_ON_EXIT, game_menu ); X X switch( selected_menu ){ X case 0: X show_about(); X break; X case 1: X /* do_setup();*/ X break; X case 2: X do_undo_move(); X break; X case 3: X do_show_possible( player ); X break; X case 4: X save_game( player ); X break; X case 5: X exit_rout( 0 ); X break; X } X X }while( selected_menu != -1 && selected_menu != 5 ); X} X Xshow_about() X{ X WINDOW *win; X X win = newwin( 24, 80, 0, 0 ); X X wclear( win ); X touchwin( win ); X X mvwaddstr( win, 0, 0, "reversi, V1.24" ); X mvwaddstr( win, 1, 0, "Copyright 1992 Elias Martenson (elias@proxxi.se)" ); X mvwaddstr( win, 3, 0, "Menu routines by Stefan Rapp (rappen@proxxi.se)" ); X mvwaddstr( win, 5, 0, "Beta testers:" ); X mvwaddstr( win, 6, 0, "Gustav Berggren (gustav@proxxi.se)" ); X mvwaddstr( win, 7, 0, "Anders Bollmark (bollen@proxxi.se)" ); X mvwaddstr( win, 8, 0, "Martin Green (bullen@proxxi.se)" ); X mvwaddstr( win, 9, 0, "Magnus Krafft (krafft@proxxi.se)" ); X mvwaddstr( win, 10, 0, "Stefan Rapp (rappen@proxxi.se)" ); X mvwaddstr( win, 11, 0, "Carl Serrander (calle@proxxi.se)" ); X mvwaddstr( win, 23, 0, "Press any key to resume play." ); X X wrefresh( win ); X X getch(); X X delwin( win ); X clearok( stdscr, TRUE ); X refresh(); X} X Xdo_show_possible( player ) Xint player; X{ X int count_x, count_y; X X for( count_x = 0 ; count_x < 8 ; count_x++ ){ X for( count_y = 0 ; count_y < 8 ; count_y++ ){ X if( possible_move_square( game_board, count_x, count_y, player ) ){ X standout(); X mvaddstr( count_y * 3, count_x * 6, " " ); X mvaddstr( count_y * 3 + 1, count_x * 6, " " ); X standend(); X } X } X } X X refresh(); X getch(); X X draw_board( game_board ); X} END_OF_FILE if test 6179 -ne `wc -c <'graphics.c'`; then echo shar: \"'graphics.c'\" unpacked with wrong size! fi # end of 'graphics.c' fi if test -f 'menu.h' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'menu.h'\" else echo shar: Extracting \"'menu.h'\" \(1011 characters\) sed "s/^X//" >'menu.h' <<'END_OF_FILE' X/* X * If TRUE and FALSE isn't defined, we define our own X * X */ X X#ifndef TRUE X#define TRUE (1) X#define FALSE (0) X#endif X X/* X * Definitions for the keys to control the menus. X * X */ X X#define MV_UP 'k' X#define MV_DOWN 'j' X#define PG_UP 'K' X#define PG_DOWN 'J' X#define QUIT 27 X#define SELECT 13 X#define HELP '?' X X/* X * Definitions for menu flags X * X */ X X#define WRAP 0x01 /* If the menu should wrap */ X#define DRAW_BOX 0x02 /* If the menu should have a box */ X#define ENABLE_QUIT 0x04 /* If the menu should accept QUIT key */ X /* and return -1 */ X#define ENABLE_HELP 0x08 /* If the menu should accept help key */ X#define CLEAR_ON_EXIT 0x10 /* Clear the menuwindow on exit */ X X#define DRAW_BOX_SYMBOL_HORIZ '-' X#define DRAW_BOX_SYMBOL_VERT '?' X X#define SELECTABLE 0x01 X X/* X * Types for the menu X * X */ X Xtypedef struct { X char *name; X char *help; X int flags; X} MenuEntry; X Xint menu( int x, int y, int width, int height, int start, int flags, MenuEntry *names ); END_OF_FILE if test 1011 -ne `wc -c <'menu.h'`; then echo shar: \"'menu.h'\" unpacked with wrong size! fi # end of 'menu.h' fi if test -f 'move.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'move.c'\" else echo shar: Extracting \"'move.c'\" \(6182 characters\) sed "s/^X//" >'move.c' <<'END_OF_FILE' X/* X reversi - play a game of reversi against the computer or a human X Copyright (C) 1992 Elias Martenson X X This program is free software; you can redistribute it and/or modify X it under the terms of the GNU General Public License as published by X the Free Software Foundation; either version 2 of the License, or X (at your option) any later version. X X This program is distributed in the hope that it will be useful, X but WITHOUT ANY WARRANTY; without even the implied warranty of X MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the X GNU General Public License for more details. X X You should have received a copy of the GNU General Public License X along with this program; if not, write to the Free Software X Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. X X Contact me by email at elias@proxxi.se X*/ X X#include "reversi.h" X Xextern int *game_board; X X/* X * possible_move, returns FALSE if there are no possible moves for X * the player, and TRUE if there is. X * X */ X Xpossible_move( board, player ) Xint *board; Xint player; X{ X int x, y; X X for( x = 0 ; x < 8 ; x++ ){ X for( y = 0 ; y < 8 ; y++ ){ X if( get_board( board, x, y ) == 0 ){ X if( possible_move_square( board, x, y, player ) ){ X return( TRUE ); X } X } X } X } X return( FALSE ); X} X X/* X * possible_move_square, returns FALSE if x, y is an illegal move X * for player. X * X */ X Xpossible_move_square( board, x, y, player ) Xint *board; Xint x, y, player; X{ X int dir, x2, y2; X X if( get_board( board, x, y ) != 0 ) return( FALSE ); X for( dir = 0 ; dir < 8 ; dir++ ){ X if( possible_move_dir( board, x, y, dir, player, &x2, &y2 ) != 0 ){ X return( TRUE ); X } X } X return( FALSE ); X} X X/* X * possible_move_dir, returns 0 if x, y, dir is an illegal move X * for player, otherwise the number of turned squares X * X */ X Xpossible_move_dir( board, x, y, dir, player, x2, y2 ) Xint *board; Xint x, y, dir, player; Xint *x2, *y2; X{ X *x2 = x; X *y2 = y; X X X switch( dir ){ X case 0: /* Up */ X if( --*y2 < 1 ) return( 0 ); X if( get_board( board, x, *y2 ) == 0 || get_board( board, x, *y2 ) == (player + 1)) return( 0 ); X while( *y2 > 0 ){ X (*y2)--; X if( get_board( board, x, *y2 ) == 0 ) return( 0 ); X if( get_board( board, x, *y2 ) == (player + 1) ) return( y - *y2 ); X } X break; X case 1: /* Up Right */ X if( --*y2 < 1 || ++*x2 > 6 ) return( 0 ); X if( get_board( board, *x2, *y2 ) == 0 || get_board( board, *x2, *y2 ) == (player + 1)) return( 0 ); X while( *y2 > 0 && *x2 < 7 ){ X (*y2)--; X (*x2)++; X if( get_board( board, *x2, *y2 ) == 0 ) return( 0 ); X if( get_board( board, *x2, *y2 ) == (player + 1) ) return( *x2 - x ); X } X break; X case 2: /* Right */ X if( ++*x2 > 6 ) return( 0 ); X if( get_board( board, *x2, y ) == 0 || get_board( board, *x2, y ) == (player + 1)) return( 0 ); X while( *x2 < 7 ){ X (*x2)++; X if( get_board( board, *x2, y ) == 0 ) return( 0 ); X if( get_board( board, *x2, y ) == (player + 1) ) return( *x2 - x ); X } X break; X case 3: /* Down Right */ X if( ++*y2 > 6 || ++*x2 > 6 ) return( 0 ); X if( get_board( board, *x2, *y2 ) == 0 || get_board( board, *x2, *y2 ) == ( player + 1)) return( 0 ); X while( *y2 < 7 && *x2 < 7 ){ X (*y2)++; X (*x2)++; X if( get_board( board, *x2, *y2 ) == 0 ) return( 0 ); X if( get_board( board, *x2, *y2 ) == (player + 1) ) return( *x2 - x ); X } X break; X case 4: /* Down */ X if( ++*y2 > 6 ) return( 0 ); X if( get_board( board, x, *y2 ) == 0 || get_board( board, x, *y2 ) == (player + 1)) return( 0 ); X while( *y2 < 7 ){ X (*y2)++; X if( get_board( board, x, *y2 ) == 0 ) return( 0 ); X if( get_board( board, x, *y2 ) == (player + 1) ) return( *y2 - y ); X } X break; X case 5: /* Down Left */ X if( ++*y2 > 6 || --*x2 < 1 ) return( 0 ); X if( get_board( board, *x2, *y2 ) == 0 || get_board( board, *x2, *y2 ) == (player + 1)) return( 0 ); X while( *y2 < 7 && *x2 > 0 ){ X (*y2)++; X (*x2)--; X if( get_board( board, *x2, *y2 ) == 0 ) return( 0 ); X if( get_board( board, *x2, *y2 ) == (player + 1) ) return( x - *x2 ); X } X break; X case 6: /* Left */ X if( --*x2 < 1 ) return( 0 ); X if( get_board( board, *x2, y ) == 0 || get_board( board, *x2, y ) == (player + 1)) return( 0 ); X while( *x2 > 0 ){ X (*x2)--; X if( get_board( board, *x2, y ) == 0 ) return( 0 ); X if( get_board( board, *x2, y ) == (player + 1) ) return( x - *x2 ); X } X break; X case 7: /* Up Left */ X if( --*y2 < 1 || --*x2 < 1 ) return( 0 ); X if( get_board( board, *x2, *y2 ) == 0 || get_board( board, *x2, *y2 ) == (player + 1)) return( 0 ); X while( *y2 > 0 && *x2 > 0 ){ X (*y2)--; X (*x2)--; X if( get_board( board, *x2, *y2 ) == 0 ) return( 0 ); X if( get_board( board, *x2, *y2 ) == (player + 1) ) return( x - *x2 ); X } X break; X } X return( 0 ); X} X X/* X * put_square, puts a square of mark player on the board, turning X * other squares X * X */ X Xput_square( player, board, x, y ) Xint player; Xint *board; Xint x, y; X{ X int dir, x2, y2; X X for( dir = 0 ; dir < 8 ; dir++ ){ X if( possible_move_dir( board, x, y, dir, player, &x2, &y2 ) != 0 ){ X get_board( board, x, y ) = player + 1; X flip( board, x, y, x2, y2, dir, player ); X } X } X} X X/* X * flip, flips all squares in a line, direction dir X * X */ X Xflip( board, x, y, x2, y2, dir, player ) Xint *board; Xint x, y, x2, y2, dir, player; X{ X int a_x, a_y; X X switch( dir ){ X case 0: /* Up */ X a_x = 0; X a_y = -1; X break; X case 1: /* Up Right */ X a_x = 1; X a_y = -1; X break; X case 2: /* Right */ X a_x = 1; X a_y = 0; X break; X case 3: /* Down Right */ X a_x = 1; X a_y = 1; X break; X case 4: /* Down */ X a_x = 0; X a_y = 1; X break; X case 5: /* Down Left */ X a_x = -1; X a_y = 1; X break; X case 6: /* Left */ X a_x = -1; X a_y = 0; X break; X case 7: /* Up Left */ X a_x = -1; X a_y = -1; X break; X } X X x += a_x; X y += a_y; X X do{ X get_board( board, x, y ) = player + 1; X x += a_x; X y += a_y; X }while( get_board( board, x, y ) == ( !player + 1 ) ); X} END_OF_FILE if test 6182 -ne `wc -c <'move.c'`; then echo shar: \"'move.c'\" unpacked with wrong size! fi # end of 'move.c' fi if test -f 'reversi.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'reversi.c'\" else echo shar: Extracting \"'reversi.c'\" \(9443 characters\) sed "s/^X//" >'reversi.c' <<'END_OF_FILE' X/* X reversi - play a game of reversi against the computer or a human X Copyright (C) 1992 Elias Martenson X X This program is free software; you can redistribute it and/or modify X it under the terms of the GNU General Public License as published by X the Free Software Foundation; either version 2 of the License, or X (at your option) any later version. X X This program is distributed in the hope that it will be useful, X but WITHOUT ANY WARRANTY; without even the implied warranty of X MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the X GNU General Public License for more details. X X You should have received a copy of the GNU General Public License X along with this program; if not, write to the Free Software X Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. X X Contact me by email at elias@proxxi.se X*/ X X#include X#include X#include X#include X#include "reversi.h" X#include "menu.h" X Xchar *getenv( char * ); X Xint game_board2[64]; Xint *game_board; Xint *old_gameboard; Xint game_lev1, game_lev2; Xint old_pointer; Xint to_load = 0; Xint p1, p2; X X#ifdef HAVE_VOID_SIGNALS Xvoid exit_rout(); X#else Xint exit_rout(); X#endif X Xmain( argc, argv ) Xint argc; Xchar **argv; X{ X int w_b; X char str[20]; X char c; X int starting_player; X char tmp_str[80]; X FILE *fp; X int curr_scr; X int x, y; X int t; X MenuEntry game_setup[] = { X "Standard", NULL, SELECTABLE, X "Inverse ", NULL, SELECTABLE, X NULL, NULL, 0 X }; X MenuEntry select_player[] = { X "Human ", NULL, SELECTABLE, X "Computer", NULL, SELECTABLE, X NULL, NULL, 0 X }; X MenuEntry level_menu[] = { X "Apprentice", NULL, SELECTABLE, X "Amateur ", NULL, SELECTABLE, X "Regular ", NULL, SELECTABLE, X "Advanced ", NULL, SELECTABLE, X "Hard ", NULL, SELECTABLE, X "Very Hard ", NULL, SELECTABLE, X NULL, NULL, 0 X }; X X old_pointer = 0; X starting_player = 0; X X if( argc == 2 ){ X if( strcmp( argv[1], "-r" ) == 0 ){ X to_load = TRUE; X } X else{ X usage(); X } X } X else if( argc > 2 ){ X usage(); X } X X init_screen(); X X signal( SIGINT, exit_rout ); X X game_board = (int *)game_board2; X if( (old_gameboard = (int *)malloc( sizeof(int) * 64 * 60 )) == NULL ){ X fprintf( stderr, "Could not allocate memory.\n" ); X endwin(); X exit( 1 ); X } X X addstr( "reversi version 1.24, Copyright (C) 1992 Elias Martenson\n" ); X addstr( "reversi comes with ABSOLUTELY NO WARRANTY.\n" ); X addstr( "This is free software, and you are welcome to redistribute it\n" ); X addstr( "under certain conditions; see the file COPYING for details.\n\n" ); X X refresh(); X X if( !to_load ){ X X mvaddstr( 8, 0, "Select game setup" ); X refresh(); X w_b = menu( 0, 10, 18, 2, 0, WRAP, game_setup ); X X mvaddstr( 8, 20, "White played by?" ); X refresh(); X p1 = menu( 20, 10, 18, 2, 0, WRAP, select_player ); X if( p1 == 1 ){ X mvaddstr( 14, 20, "Enter level:" ); X refresh(); X game_lev1 = menu( 20, 16, 18, 6, 0, WRAP, level_menu ); X } X X mvaddstr( 8, 40, "Black played by?" ); X refresh(); X p2 = menu( 40, 10, 18, 2, 0, WRAP, select_player ); X if( p2 == 1 ){ X mvaddstr( 14, 40, "Enter level:" ); X refresh(); X game_lev2 = menu( 40, 16, 18, 6, 0, WRAP, level_menu ); X } X X clear(); X refresh(); X init_board( w_b ); X X } X else{ X strcpy( tmp_str, getenv( "HOME" ) ); X strcat( tmp_str, "/.reversi_save" ); X if( (fp = fopen( tmp_str, "r" )) == NULL ){ X fprintf( stderr, "Could not open save file\n" ); X exit_rout( 0 ); X } X fread( &starting_player, sizeof( int ), 1, fp ); X fread( &p1, sizeof( int ), 1, fp ); X fread( &p2, sizeof( int ), 1, fp ); X fread( &game_lev1, sizeof( int ), 1, fp ); X fread( &game_lev2, sizeof( int ), 1, fp ); X X curr_scr = 0; X do{ X for( x = 0 ; x < 8 ; x++ ){ X for( y = 0 ; y < 8 ; y++ ){ X fread( &t, sizeof( int ), 1, fp ); X get_board( old_gameboard + curr_scr, x, y ) = t; X } X } X curr_scr += 64; X }while( !feof( fp ) ); X fclose( fp ); X curr_scr -= 64; X old_pointer = curr_scr; X for( x = 0 ; x < 8 ; x++ ){ X for( y = 0 ; y < 8 ; y++ ){ X get_board( game_board, x, y ) = get_board( old_gameboard + curr_scr - 64, x, y ); X } X } X } X clear(); X X draw_board( game_board ); X play( p1, p2, starting_player ); X exit_rout( 0 ); X} X Xusage() X{ X fprintf( stderr, "Usage: reversi [-r]\n" ); X exit( 1 ); X} X X/* X * Init game board X * X */ X Xinit_board( w_b ) Xint w_b; X{ X int x, y; X X for( x = 0 ; x < 8 ; x++ ){ X for( y = 0 ; y < 8 ; y++ ){ X get_board( game_board, x, y ) = 0; X } X } X X if( w_b == 0 ){ X get_board( game_board, 3, 3 ) = 1; X get_board( game_board, 4, 3 ) = 2; X get_board( game_board, 3, 4 ) = 2; X get_board( game_board, 4, 4 ) = 1; X } X else{ X get_board( game_board, 3, 3 ) = 2; X get_board( game_board, 4, 3 ) = 1; X get_board( game_board, 3, 4 ) = 1; X get_board( game_board, 4, 4 ) = 2; X } X} X X#ifdef HAVE_VOID_SIGNALS Xvoid exit_rout( sig ) X#else Xint exit_rout( sig ) X#endif Xint sig; X{ X move( 23, 0 ); X refresh(); X exit_screen(); X exit(0); X} X Xplay( p1, p2, starting_player ) Xint p1, p2, starting_player; X{ X int x, y, x2, y2; X int c_w, c_w2, cur_player, end_w = FALSE; X int p[2], game_l[2]; X int a; X char str[200]; X char player_str[2][40]; X int count_x, count_y; X X c_w = 0; X c_w2 = 0; X X p[0] = p1; X p[1] = p2; X game_l[0] = game_lev1; X game_l[1] = game_lev2; X X if( p[0] == 0 ){ X strcpy( player_str[0], "Human plays white" ); X } X else{ X sprintf( player_str[0], "Computer level %d plays white", game_l[0] ); X } X X if( p[1] == 0 ){ X strcpy( player_str[1], "Human plays black" ); X } X else{ X sprintf( player_str[1], "Computer level %d plays black", game_l[1] ); X } X X mvaddstr( 2, 52, player_str[0] ); X mvaddstr( 3, 52, player_str[1] ); X refresh(); X X if( !to_load ){ X for( count_x = 0 ; count_x < 8 ; count_x++ ){ X for( count_y = 0 ; count_y < 8 ; count_y++ ){ X get_board( old_gameboard, count_x, count_y ) = get_board( game_board, count_x, count_y ); X } X } X X old_pointer += 64; X X for( count_x = 0 ; count_x < 8 ; count_x++ ){ X for( count_y = 0 ; count_y < 8 ; count_y++ ){ X get_board( old_gameboard + old_pointer, count_x, count_y ) = get_board( game_board, count_x, count_y ); X } X } X X old_pointer += 64; X } X X do{ X for( cur_player = starting_player ; cur_player < 2 ; cur_player++ ){ X starting_player = 0; X if( possible_move( game_board, cur_player ) ){ X if( p[cur_player] == 0 ){ X get_move( cur_player, &x, &y ); X } X else{ X#ifndef DEBUG X get_comp_move( cur_player, game_board, &x, &y, game_l[cur_player], 1 ); X#else /* DEBUG */ X a = get_comp_move( cur_player, game_board, &x, &y, game_l[cur_player], 1 ); X mvaddstr( 6, 52, " " ); X sprintf( str, "Score for move: %d", a ); X mvaddstr( 6, 52, str ); X#endif /* DEBUG */ X if( !possible_move_square( game_board, x, y, cur_player ) ){ X printf( "Internal panic! Tried to put square at: %d, %d\n", x, y ); X exit( 1 ); X } X } X put_square( cur_player, game_board, x, y ); X draw_board( game_board ); X X } X else{ X if( possible_move( game_board, !cur_player ) ){ X mvaddstr( 7, 52, "Cannot move, press space." ); X refresh(); X getch(); X mvaddstr( 7, 52, " " ); X refresh(); X } X else{ X end_w = TRUE; X } X } X X for( count_x = 0 ; count_x < 8 ; count_x++ ){ X for( count_y = 0 ; count_y < 8 ; count_y++ ){ X get_board( old_gameboard + old_pointer, count_x, count_y ) = get_board( game_board, count_x, count_y ); X } X } X old_pointer += 64; X X } X }while( !end_w ); X X for( x2 = 0 ; x2 < 8 ; x2++ ){ X for( y2 = 0 ; y2 < 8 ; y2++ ){ X if( get_board( game_board, x2, y2 ) == 1 ){ X c_w++; X } X else if( get_board( game_board, x2, y2 ) == 2 ){ X c_w2++; X } X } X } X X if( c_w == c_w2 ){ X mvaddstr( 9, 52, "This game was a draw." ); X refresh(); X } X else if( c_w > c_w2 ){ X mvaddstr( 9, 52, "White is the winner." ); X refresh(); X } X else{ X mvaddstr( 9, 52, "Black is the winner." ); X refresh(); X } X sprintf( str, "White: %d, Black: %d", c_w, c_w2 ); X mvaddstr( 10, 52, str ); X move( 23, 0 ); X refresh(); X} X Xdo_undo_move() X{ X int count_x, count_y; X X if( old_pointer > 192 ){ X old_pointer -= 192; X for( count_x = 0 ; count_x < 8 ; count_x++ ){ X for( count_y = 0 ; count_y < 8 ; count_y++ ){ X get_board( game_board, count_x, count_y ) = get_board( old_gameboard + old_pointer, count_x, count_y ); X } X } X X draw_board( game_board ); X old_pointer += 64; X } X} X Xsave_game( player ) Xint player; X{ X FILE *fp; X char home_path[80]; X int c; X int x, y; X int t; X X strcpy( home_path, getenv( "HOME" ) ); X strcat( home_path, "/.reversi_save" ); X X if( (fp = fopen( home_path, "w" )) == NULL ){ X mvaddstr( 8, 52, "Could not open save file" ); X refresh(); X return; X } X X fwrite( &player, sizeof( int ), 1, fp ); X fwrite( &p1, sizeof( int ), 1, fp ); X fwrite( &p2, sizeof( int ), 1, fp ); X fwrite( &game_lev1, sizeof( int ), 1, fp ); X fwrite( &game_lev2, sizeof( int ), 1, fp ); X X for( c = 0 ; c < old_pointer ; c += 64 ){ X for( x = 0 ; x < 8 ; x++ ){ X for( y = 0 ; y < 8 ; y++ ){ X t = get_board( old_gameboard + c, x, y ); X fwrite( &t, sizeof( int ), 1, fp ); X } X } X } X fclose( fp ); X} END_OF_FILE if test 9443 -ne `wc -c <'reversi.c'`; then echo shar: \"'reversi.c'\" unpacked with wrong size! fi # end of 'reversi.c' fi echo shar: End of archive 1 \(of 2\). cp /dev/null ark1isdone MISSING="" for I in 1 2 ; do if test ! -f ark${I}isdone ; then MISSING="${MISSING} ${I}" fi done if test "${MISSING}" = "" ; then echo You have unpacked both archives. rm -f ark[1-9]isdone else echo You still need to unpack the following archives: echo " " ${MISSING} fi ## End of shell archive. exit 0 ============================================================================== From linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!spool.mu.edu!uwm.edu!ogicse!zephyr.ens.tek.com!master!saab!billr Fri Oct 23 13:52:21 CDT 1992 Article: 434 of comp.sources.games Path: mp.cs.niu.edu!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!spool.mu.edu!uwm.edu!ogicse!zephyr.ens.tek.com!master!saab!billr From: billr@saab.CNA.TEK.COM (Bill Randle) Newsgroups: comp.sources.games Subject: v15i008: reversi - play a game of reversi against the computer or a human, Part02/02 Message-ID: <3804@master.CNA.TEK.COM> Date: 23 Oct 92 15:38:31 GMT Article-I.D.: master.3804 Sender: news@master.CNA.TEK.COM Lines: 328 Approved: billr@saab.CNA.TEK.COM Submitted-by: elias@proxxi.se (Elias M}rtensson ) Posting-number: Volume 15, Issue 8 Archive-name: reversi/Part02 Environment: curses #! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh 'Makefile' <<'END_OF_FILE' X# reversi - play a game of reversi against the computer or a human X# Copyright (C) 1992 Elias Martenson X# X# This program is free software; you can redistribute it and/or modify X# it under the terms of the GNU General Public License as published by X# the Free Software Foundation; either version 2 of the License, or X# (at your option) any later version. X# X# This program is distributed in the hope that it will be useful, X# but WITHOUT ANY WARRANTY; without even the implied warranty of X# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the X# GNU General Public License for more details. X# X# You should have received a copy of the GNU General Public License X# along with this program; if not, write to the Free Software X# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. X# X# Contact me by email at elias@proxxi.se X XEXEC = reversi XGAMEDIR = /usr/games X XOBJS = reversi.o graphics.o move.o comp.o menu.o X XCC = gcc X X# Put -DHAVE_VOID_SIGNALS in OPTFLAGS if Your compiler requres it X X#OPTFLAGS = -g -DDEBUG -DHAVE_VOID_SIGNALS XOPTFLAGS = -O -DHAVE_VOID_SIGNALS X XCFLAGS = $(OPTFLAGS) X Xall: $(EXEC) X X$(EXEC): $(OBJS) X $(CC) $(OPTFLAGS) -o $(EXEC) $(OBJS) -lcurses -ltermcap X Xinstall: $(EXEC) X cp $(EXEC) $(GAMEDIR) X Xclean: X rm -f *.o *~ $(EXEC) core END_OF_FILE if test 1310 -ne `wc -c <'Makefile'`; then echo shar: \"'Makefile'\" unpacked with wrong size! fi # end of 'Makefile' fi if test -f 'menu.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'menu.c'\" else echo shar: Extracting \"'menu.c'\" \(4269 characters\) sed "s/^X//" >'menu.c' <<'END_OF_FILE' X/* X reversi - play a game of reversi against the computer or a human X Copyright (C) 1992 Elias Martenson X X This program is free software; you can redistribute it and/or modify X it under the terms of the GNU General Public License as published by X the Free Software Foundation; either version 2 of the License, or X (at your option) any later version. X X This program is distributed in the hope that it will be useful, X but WITHOUT ANY WARRANTY; without even the implied warranty of X MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the X GNU General Public License for more details. X X You should have received a copy of the GNU General Public License X along with this program; if not, write to the Free Software X Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. X X Contact me by email at elias@proxxi.se X*/ X X/* X * These menu routines is written by Stefan Rapp (rappen@proxxi.se) X * X */ X X#include X#include "menu.h" X X/* */ X/* Start: 0 = First */ X/* */ X Xmenu (x, y, width, height, start, flags, names) Xint x, y, width, height, start, flags; XMenuEntry *names; X{ X MenuEntry *namesstart = names; X WINDOW *menu_window; X int max_width=0, number_names= 0, counter, names_select = FALSE; X char ch; X char *str; X X do{ X if( strlen( names->name ) > max_width ){ X max_width = strlen(names->name); X } X number_names++; X } while((++names) -> name != NULL ); X X if( height == 0){ X height = number_names; X } X X if( width == 0){ X width = max_width; X } X X names=namesstart; X names+=start; X X counter = 0; X X menu_window = newwin( height, width + 1, y, x ); X if( ( flags & DRAW_BOX ) == DRAW_BOX ){ X box( menu_window, DRAW_BOX_SYMBOL_VERT, DRAW_BOX_SYMBOL_HORIZ ); X } X wclear( menu_window ); X refresh_names( menu_window, 1, width, height, names+1); X wstandout( menu_window ); X mvwaddstr(menu_window, 0, 0, (names)->name); X wstandend( menu_window ); X X do{ X wrefresh(menu_window); X ch = wgetch( menu_window ); X X wstandend( menu_window ); X mvwaddstr( menu_window, counter, 0, names-> name); X X switch( ch ){ X case MV_UP: X if(names-namesstart > 0){ X names--; X counter--; X if( counter < 0 ){ X counter = 0; X refresh_names( menu_window, 0, width, height, names); X } X } X else if( (flags & WRAP) == WRAP ){ X names = namesstart; X names += number_names -1; X counter = height -1; X refresh_names( menu_window, 0, width, height, names - (height -1)); X } X break; X case MV_DOWN: X if( (names+1)->name != NULL){ X names++; X counter++; X if( counter >= height ){ X counter = height -1; X refresh_names( menu_window, 0, width, height, names - (height -1)); X } X } X else if(( flags & WRAP) == WRAP ){ X names = namesstart; X counter = 0; X refresh_names( menu_window, 0, width, height, names); X } X break; X case PG_UP: X break; X case PG_DOWN: X break; X case SELECT: X names_select = TRUE; X break; X case QUIT: X if( (flags & ENABLE_QUIT) == ENABLE_QUIT){ X names_select = -1; X } X break; X case HELP: X if( (flags & ENABLE_HELP) == ENABLE_HELP){ X /* help command */ X } X break; X } /* switch */ X X wstandout( menu_window); X mvwaddstr( menu_window, counter, 0, (names -> name )); X } while( names_select == FALSE); X X if( (flags & CLEAR_ON_EXIT) == CLEAR_ON_EXIT ){ X wclear( menu_window ); X wrefresh( menu_window ); X } X delwin( menu_window ); X X if( names_select == -1){ X return(-1); X } X else{ X return(names - namesstart); X } X} X X Xrefresh_names( menu_window, y, width, height, names) XWINDOW *menu_window; XMenuEntry *names; Xint width, height, y; X{ X int counter; X X for( counter = y; ( counter < height ) && ( names -> name != NULL ); counter++ ){ X mvwaddstr( menu_window, counter , 0 , (names) -> name ); X if( strlen( names -> name) < width){ X write_space( menu_window, width - strlen(names->name)); X write_space( menu_window, 1); X } X names++; X } X} X Xwrite_space( menu_window, spaces) XWINDOW *menu_window; Xint spaces; X{ X int counter; X X for( counter = 0; counter < spaces; counter++ ){ X waddch( menu_window, ' ' ); X } X} END_OF_FILE if test 4269 -ne `wc -c <'menu.c'`; then echo shar: \"'menu.c'\" unpacked with wrong size! fi # end of 'menu.c' fi if test -f 'reversi.h' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'reversi.h'\" else echo shar: Extracting \"'reversi.h'\" \(1311 characters\) sed "s/^X//" >'reversi.h' <<'END_OF_FILE' X/* X reversi - play a game of reversi against the computer or a human X Copyright (C) 1992 Elias Martenson X X This program is free software; you can redistribute it and/or modify X it under the terms of the GNU General Public License as published by X the Free Software Foundation; either version 2 of the License, or X (at your option) any later version. X X This program is distributed in the hope that it will be useful, X but WITHOUT ANY WARRANTY; without even the implied warranty of X MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the X GNU General Public License for more details. X X You should have received a copy of the GNU General Public License X along with this program; if not, write to the Free Software X Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. X X Contact me by email at elias@proxxi.se X*/ X X#define TRUE (1) X#define FALSE (0) X X/* Some score definitions */ X X#define SQUARE_SCORE 10 X#define BORDER_SCORE 800 X#define CORNER_SCORE 4000 X#define BORDER_POS_BONUS 10 X#define BORDER2_POS_BONUS 10 X#define BORDER2_SCORE 50 X#define BORDER2_CORNER_SCORE -200 X#define BORDER3_CORNER_SCORE 150 X#define BORDER3_SCORE 400 X X#define NO_MOVE_BONUS 10000 X#define DIV_POINTS 1.2 /* This is a float! */ X X#define get_board(board,X,Y) (board)[((X)*8) + (Y)] X END_OF_FILE if test 1311 -ne `wc -c <'reversi.h'`; then echo shar: \"'reversi.h'\" unpacked with wrong size! fi # end of 'reversi.h' fi echo shar: End of archive 2 \(of 2\). cp /dev/null ark2isdone MISSING="" for I in 1 2 ; do if test ! -f ark${I}isdone ; then MISSING="${MISSING} ${I}" fi done if test "${MISSING}" = "" ; then echo You have unpacked both archives. rm -f ark[1-9]isdone else echo You still need to unpack the following archives: echo " " ${MISSING} fi ## End of shell archive. exit 0