From: grimmink@fwi.uva.nl (M D. Grimminck) Newsgroups: rec.games.abstract Subject: Re: Mancala Heuristics (wari) Date: 1 Feb 1996 14:41:14 +0100 min0130@tam2000.tamu.edu (Matt Nelsen) writes: >I am currently programming a computer wari game, and I was wondering >if anyone could suggest some heuristics for the computer opponent to >use. I.E. should a move be made that captures the most seeds? Try http://www.cs.vu.nl/~victor , Victor Allis has done some research into Awari. I belief he uses a very simple evaluation function combined with enourmously deep search (50 ply) and endgame databases. -- Michel Grimminck, Computational Physics, University of Amsterdam. draughts/checker page: http://carol.fwi.uva.nl/~grimmink/draughts.html