From: cet1@cus.cam.ac.uk (Chris Thompson) Newsgroups: sci.math,rec.games.abstract Subject: Re: 3 D four-in-a-row Date: 25 May 1996 13:50:10 GMT In article , vinkers@chem.vu.nl (A Friendly Chemist) writes: |> Dear forum, |> |> I'm not sure if this is the right newsgroup |> to pose my question to, but I can't think of |> a better one except the nice but all too quiet |> alt.math.game_analysis I created on my own site ;-) rec.games.abstract might be appropriate. I've added it to the newsgroups. |> I'm wondering about a game I play often lately: |> 3 D four-in-a-row. |> |> It's just like normal four-in-a-row (i.e. to |> get four in a row is to win), only the playfield |> is composed of four squares above eachother each |> of which consists of 4x4 squares. I guess it's |> obvious in which ways one can make the four-in-a-row |> (difficult to explain in words ;-): within a 4x4 |> square horizontal, vertical or diagonal, *or* between |> the four squares (from top to bottom) above eachother, |> straight diagonal or diagonal-diagonal (11, 22, 33, 44). I take it you are indeed saying that all the usual lines of 4 count: 48 parallel to the cube edges, 24 parallel to the face diagonals, and the 4 body diagonals. |> Could somebody tell me what would be a good strategy ? The 2-player version is known to be a win for the first player. This was first proved by Oren Patashnik. His strategy involves thousands of opening lines, and I doubt whether there are [m]any human beings capable of executing it flawlessly without access to the database in an external form. |> I suspect the corners in the top and bottom 4x4 |> square to be important, for they create more |> possibilities than the other squares. Creating |> more than one way to win with a certain move surely |> is great. There is a symmetry of the game you haven't noticed yet: the inside-outside one. Label the positions with Cartesian coordinates (x,y,z) in the range 0 <= x,y,z <= 3. Then consider the map that changes any coordinate that is 0,1,2,3 to 1,0,3,2 respectively. ("XOR each coordinate with 1", as a Computer Scientist would say.) You will find that this turns any line-of-4 into another. Thus the 8 cube corner positions and the 8 central positions are equivalent under this mapping, and are equally good as a starting move. It would be interesting to know whether the game is still a win for the first player if her first move is required to be on one of the 48 remaining [equivalent] positions. |> On the other hand I'm playing with three |> (use three different coloured pencils for a beautiful |> view), so this isn't enough to be certain to win |> (when playing with two it is however). I don't think I have ever seen the 3-player version in action. You will have to consider the possibility of alliances: almost certainly an alliance of two players will be able to ensure that one of them wins and the third player won't be able to do anything about it. |> I invite you all to give it some thoughts. |> My Usenet access is pretty worthless nowadays and |> though I'm aware it's not good netiquette I'd |> appreciate if you could post replies also to my |> personal mail-adress : vinkers@chem.vu.nl I don't think it is "contrary to netiquette" to request copies of followups for such a reason [and I will e-mail you this one]. It's the "don't post, just e-mail me [the answer to my homework]" that often raises hackles. "E-mail and I will summarise responses" is sometimes acceptable. Chris Thompson Email: cet1@cam.ac.uk