From jankrihau@hotmail.com Tue Jul 27 12:15:58 CDT 2004 Article: 3518 of rec.games.abstract Path: news!news.niu.edu!news.illinois.net!attcg1!attcg2!ip.att.net!priapus.visi.com!orange.octanews.net!news.octanews.net!zeus.visi.com!news-out.visi.com!white.octanews.net!green.octanews.net!news-out.octanews.net!news.glorb.com!postnews2.google.com!not-for-mail From: jankrihau@hotmail.com (Jan Kristian Haugland) Newsgroups: rec.games.abstract Subject: Re: Connect-Five Date: 27 Jul 2004 03:15:23 -0700 Organization: http://groups.google.com Lines: 44 Message-ID: <8fdcd6a8.0407270215.2698dd02@posting.google.com> References: <266426e1.0407222240.4b23eee0@posting.google.com> NNTP-Posting-Host: 83.108.255.215 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 1090923324 9775 127.0.0.1 (27 Jul 2004 10:15:24 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 27 Jul 2004 10:15:24 +0000 (UTC) Xref: news rec.games.abstract:3518 jdallen2000@yahoo.com (James Dow Allen) wrote in message news:<266426e1.0407222240.4b23eee0@posting.google.com>... > If you've invested in a 6-by-7 Connect-Four set, try Connect-Five. > It's a good, challenging game, and more exciting than Connect-Four. > > The rules are identical to Connect-Four with two changes: > (a) Five in a row win, not four. > (b) Player drops two stones on his turn, not one. Exception > is that only one stone is dropped on the very first move, and, > perforce, on the 22nd move if the game lasts that long. > > It was almost 20 years ago that someone showed me this variation > (the one-stone first move to limit first player's advantage was > my idea). Perhaps it was her own idea, because I've never come > across it again (except when I've introduced the variation to someone). > > I don't know whether a win can be guaranteed, though a good computer > programmer should be able to answer that. Perhaps I'll crosspost to > comp.programming.contests. > > James D. Allen A few weeks ago I read about a similar game, maybe in the PBeM forum. Variations of games in which the players make two moves on each turn instead of one are called double-move variations, I think. It is common to let the first player make only one move on his/her first turn, so I doubt you were the first to come up with that - sorry. ;-) But in the variation I read about, the goal was still to make only FOUR in a row. I haven't tried these variations, so I can't tell if four or five makes the better game. I have played a few games of double-move Y against myself, and even on a small board with only 27 nodes I can't tell who wins with perfect play. So I would also like to hear from someone who can solve problems like these with computers. The playing board is shown on http://home.no.net/zamunda/images/y/y27.gif (it is constructed along the same principles as the "standard" 93 nodes board) and the goal is to build a connected set of stones that is connected to each of the three sides (and like in Hex, it is guaranteed that one player has won when the board is full). J K Haugland