From jdallen2000@yahoo.com Fri Jul 23 14:58:09 CDT 2004 Article: 3510 of rec.games.abstract Path: news!news.niu.edu!news.illinois.net!attcg1!attcg2!attdl2!attdl1!ip.att.net!newsfeed.hal-mli.net!feeder1.hal-mli.net!border1.nntp.dca.giganews.com!nntp.giganews.com!news-feed01.roc.ny.frontiernet.net!nntp.frontiernet.net!news.glorb.com!postnews2.google.com!not-for-mail From: jdallen2000@yahoo.com (James Dow Allen) Newsgroups: rec.games.abstract Subject: Connect-Five Date: 22 Jul 2004 23:40:45 -0700 Organization: http://groups.google.com Lines: 19 Message-ID: <266426e1.0407222240.4b23eee0@posting.google.com> NNTP-Posting-Host: 203.147.0.44 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 1090564845 26407 127.0.0.1 (23 Jul 2004 06:40:45 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Fri, 23 Jul 2004 06:40:45 +0000 (UTC) Xref: news rec.games.abstract:3510 If you've invested in a 6-by-7 Connect-Four set, try Connect-Five. It's a good, challenging game, and more exciting than Connect-Four. The rules are identical to Connect-Four with two changes: (a) Five in a row win, not four. (b) Player drops two stones on his turn, not one. Exception is that only one stone is dropped on the very first move, and, perforce, on the 22nd move if the game lasts that long. It was almost 20 years ago that someone showed me this variation (the one-stone first move to limit first player's advantage was my idea). Perhaps it was her own idea, because I've never come across it again (except when I've introduced the variation to someone). I don't know whether a win can be guaranteed, though a good computer programmer should be able to answer that. Perhaps I'll crosspost to comp.programming.contests. James D. Allen