[A couple of corrections edited in 1998/06/14; Thanks Oren!-- djr] ============================================================================= From: Mark Bassett Newsgroups: rec.games.abstract Subject: Re: [Help] Qubic Date: Thu, 14 Dec 95 09:56:44 PDT In article <4anrlj$44o@vixen.cso.uiuc.edu>, writes: > > I think Qubic is a.k.a. 4x4 tic-tac-toe. > > I heard that this games is solved. Is the solution a consequence > of Hales-Jewitt's Theorem? What is the solution? [sig deleted - djr] Qubic is actually 4 x 4 x 4 tic-tac-toe ( i.e. three-dimensional ). Alas, while Hales-Jewitt's theorem is very lovely, it wasn't used to solve the game. The solution was discovered twice: initially [by Oren Patashnik -djr] using a combination of (quite a lot of) human experience and a tree-searching computer program; later [by Victor Allis -djr] using a more advanced collection of algorithms which enabled a computer to solve the game "on its own". The techniques used in the second attempt are called db-search and pn, or proof-number, search. pn-search in particular is a very elegant technique. If you can do a web-search for "proof number search" you will find the thesis of the algorithms' inventor, and a description of their application to Qubic and other games. Alternatively, send me email and I will look up my copy of the thesis and let you know how to get hold of a copy. Right now I can't even remember the thesis' author - how annoying! Regards, Mark markb@isc.co.uk ============================================================================== From: cazenave@laforia.ibp.fr (CAZENAVE Tristan 40.44.62.29 Thesards de Pitrat) Newsgroups: rec.games.abstract Subject: Re: [Help] Qubic Date: 14 Dec 1995 11:03:43 GMT Victor Allis Thesis : http://www.cs.vu.nl/~victor/thesis.html